Genre labels get thrown around a lot in game descriptions, ours included. Here's what they actually mean, with our own games as examples so it sticks.
A game that runs entirely in the browser tab, with nothing to install and no launcher to open. Schools and offices that lock down downloads usually can't stop a tab from loading, which is the whole reason "unblocked games" is a search term at all. Every game on this site qualifies.
Same idea from a different angle: the game code streams to your browser and runs there, so there's no installer, no storage eaten up, and nothing left behind when you close the tab.
A game built with standard web technology (HTML, CSS, JavaScript, and usually a canvas or WebGL layer) instead of a plugin like the old Flash Player. HTML5 is why browser games didn't die when Flash was retired in 2020, they just moved to a format every modern browser already understands.
The browser API that lets JavaScript talk directly to your graphics card, which is what makes real 3D possible without a plugin. Zombie 3D, Void Hunter 3D, and Crimson Chase 3D all lean on it. Without WebGL, those would just be Zombie and Void Hunter.
A game with no finish line, where the challenge is surviving as long as possible against obstacles that keep coming. Void Drift and Mr Clean are both endless runners: the level doesn't end, you do, and the score is just how long you lasted.
The friendlier cousin of "bullet hell." Instead of dodging a screen full of enemy fire, you're the one flooding the screen with attacks, usually automatic ones, while positioning yourself to survive a growing swarm. Survivor Bits is a bullet heaven: your job for 60 seconds is staying alive while your own attacks do the killing.
A survival format where enemies keep spawning in waves that get harder over time, with no scripted ending, just an inevitable one. Zombie 3D runs on horde mode: there's no level to beat, only a horde to outlast.
A game that tests how fast you can respond to something appearing on screen, more than any long-term strategy. Hex Grid is a reaction game built around glowing hexes that fade if you're too slow to tap them.
Close relative of a reaction game, but the skill is precision rather than raw speed, hitting the right moment instead of just hitting it fast. Cyber Stack is a timing game: stacking a block a half-second early or late costs you height, not the whole run.
A game where success depends on syncing your input to a repeating pattern or beat. Neon Pulse is built around exactly this, tapping when a shrinking ring lines up with its target, which is timing and rhythm at once.
A camera angle that looks down at the action from above, common in racing and strategy games because it shows the whole play area at once. Neon Racer uses a top-down view so you can see the track, the AI opponents, and the next turn all in one glance.
A game viewed from the side, where the action mostly moves left to right (or the world scrolls past you). Crimson Chase 2D takes the same "outrun a giant ball" concept as its 3D counterpart and flattens it into a side-scrolling chase.
A pickup that temporarily changes what your character can do, usually for the better: a speed boost, a shield, extra points. In Crimson Chase 3D and 2D, grabbing a powerup is what turns "about to get caught" into "actually gaining distance."
A ranked list of the best scores, usually attached to a nickname rather than a full account. Every game here has one, stored globally, which is what turns a solo high score into a number you're actually trying to beat someone else's version of.
The best result you've personally posted in a game, whether that's furthest distance, longest survival time, or most points. It's the number that makes you hit restart one more time.
Now you can read a store description without squinting. Go put a few of these words to use.
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